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Game Designs
Designing games is my passion, and I thrive on creating immersive worlds that challenge players. I enjoy working across various genres, from horror to cozy games, and I'm adept at crafting experiences in both 2D and 3D realms.
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The light
Within our two-person team, we crafted an extensive Game Design Document (GDD) for 'The Light'.
The genesis of 'The Light' emerged from an abstract concept presented by AIE, which sparked our team's creativity, leading to its comprehensive development.
Originally conceived as a school project, 'The Light' resonated so profoundly that we resolved to extend its scope beyond academic confines, committing to further refinement and advancement.
Everglade
Step into The Everglades, a cozy haven where your floral dreams come to life. This captivating game isn't just about flowers; it's a multi-world experience offering endless opportunities to pick, plant, and propagate an abundance of blossoms.
In this serene environment, explore day, night, and twilight landscapes while crafting your dream greenhouse and cultivating an array of flowers. At its heart, The Everglades thrives on an economy centered around the beauty and propagation of these blooms. It's your chance to sow seeds, nurture blossoms, and harvest the splendor that flourishes under your care. This game isn't just about gardening; it's about creating your own botanical paradise within a mesmerizing floral universe.
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Swords and Flowers
In Swords and Flowers, a thrilling 3rd person action/fantasy RPG, you step into the shoes of a formidable young witch/swordswoman. Your mission? Roam a vast, diverse world, embarking on quests and collecting materials through harvesting or creature hunting.
Amidst these adventures, your ultimate goal is to conquer six colossal creations, triumphing over them to claim the legendary Rose-crested sword. It's a high-stakes journey through a dynamic and open world where your skills, quests, and battles converge in a quest for ultimate power and mythical weaponry.
Blood Moon Rising
Blood Moon Rising is a linear horror FPS focused on player experience over content. The player will fight their way through a forest armed with a crossbow with silver bolts and a silver sword. Resources are limited across the forest and often placed in dangerous situations, encouraging ammunition management and forcing the player to get too close for comfort towards danger.
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